Archive

Posts Tagged ‘Opengl’

Iphone Programmer With Objective-c And Opengl Experience

January 8th, 2012 Comments off

I am looking for iPhone programmer that specifically has experience with Objective-C and OpenGL to assist me in finishing up my current game.

Tasks that need to be done:

#1- Why is sandbox IAP and Game Center no longer working with current test build (possibly a Bundle Identifier issue and/or provisioning/profiling issue)?

#2- Game currently retreives an encrypted plist file from my server, and decrypts it in the game. Due to the lengthy process involved in getting encryption approval f…

Help With Xcode Simulator Certificates Testflight More

January 3rd, 2012 Comments off

I am looking for an iOS iPhone programmer that can assist me with finishing up a game, as well as setting up things like Xcode, iPhone Simulator, Certificates, TestFlightApp.com, tracking down bugs/memory leaks and uploading to iTunes Connect (see below for more details).

I have profiles on several other outsourcing sites as well. Please request links if you want to view my ratings on these other sites.

You must be fluent with both Objective-C and OpenGl. IMPORTANT: If you do not know or u…

Xcode Objectivec And Opengl Es Game Programmer Wanted

November 25th, 2011 Comments off

This position starts immediately and will last for 6 to 10 days which we will consider as a paid evaluation for the successful candidate, who will work with us to develop an iPhone app game. If we are pleased with your work, we enjoy working with you and you enjoy working with us, we will offer you a long term contract to bring you on full time developing many more iPhone apps and games titles we have lined up.

From the list of bidders we will choose a list of candidates that will be provide…

Iphone/ipad Coder Needed

November 18th, 2011 Comments off

Hi,

We are looking for an iphone/ipad programmer that has previously released apps in the app store.

You should be good at writing clean, efficient, well structured code, and have experience in ios/iphone/ipad development, with experience with some of the following helpful: objective-c, cocos2d, cocoa, xcode (OpenGL ES 1.1 is a plus).

We will be hiring designers separately to create great artwork so you do not have to be an artist.

Please reply with links to apps/games that you have…

Android Opengl Live Wallpaper – Fix Compatibility Issue

October 19th, 2011 Comments off

Hi,

I’m an artist who has developed a live wallpaper for android phones using OpenGL. Some phones run the live wallpaper well; but many of them don’t.

I already have the Eclispe project file done and the app works well on the phones such as the Galaxy S2, Incredible S, Evo 4G. BUT its doesn’t load for phones such as the Galaxy S1, Infuse 4G, Exhibit 4G, Milestone and many more.

Basically I need someone to take a look at my codes and fix the compatibility issue. No design work required as everything else has already been done including the OpenGL modelling.

Regards,
Wai Kin

Fullscreen Games Capture

September 18th, 2011 Comments off

I’ve a quite simple program that works as a anti-cheat software to my gaming platform, coded in c# language.
It already takes screenshots and upload them to our server, however we have a problem that we need a solution for, and thats your job.

On some Windows Operative Systems (as far as I know: Windows Vista/7 With Hardware acceleration activated), when you try to take screenshots inside the counter-strike 1.6 game in opengl/full screen mod, the screenshot appears all black.

What I need from you is a solution that make it capable of take screenshot inside Counter-strike 1.6 game (Software/D3D/OpenGL) without that black screens problem.
It should be a fast process, to avoid problems for the players using the software when playing.

According to some friends, a possible solution to the problem is :
Write a C++ dll that is able to grab a screenshot of an opengl application and inject this dll into a opengl game (in that case, counter-strike 1.6 steam based) in full screen. Then integrate it on the C# program, and call the DLL. I believe that WglSwapBuffers is also a solution.

You’re the coder, please try to understand the problem and tell me the best solution for it.

I am able to run any test that you might need during the development.
I appreciate if you keep me updated during the time of this work, aswell as have a test version to make sure it works as should.

Since I’ve no coding experience, I’ll need that you integrate it on my current c# sofware, compile and make it able to distribute.

Cad For Ipad

August 11th, 2011 Comments off

A CAD drawing application for the tablet market, with the initial focus on the ipad. Full functionality required for the drawing of floorplans, blueprints, mechanical and electrical schematics.

Speed and responsiveness is paramount, hence OpenGL understood to be the best route forward. We will be happy to forward the project brief once an NDA is signed.

On-site Software Engineer (opengl) / Project Based

June 21st, 2011 Comments off

Hi,

We’re hiring a project based team member to help us with the development of a software product which uses cutting-edge technologies. We can afford the flight tickets, accommandation etc. Other details can be discussed further. Please find the job-details below;

Qualifications:

- Very strong programming and debugging skills in C and C++
- Ability to read / write / speak clearly in English and work effectively with others.
- Solid knowledge of OpenGL 2.0 or higher, modern GPU programming techniques and computer graphics related math.
- Solid knowledge of graphics engine architectures and engine optimization techniques.
- Knowledge of Graphical User Interface programming.
- Knowledge of various concepts covered in computer science such as computer networks, distributed systems, cryptography and network security, databases.

Soft Skills:

- Excellent professional communication (oral & written) & relationship skills
- Comfortable communicating / working with all levels of organization
- Collaborative
- Comfortable working independently or part of a team
- Team player
- High attention to detail, prioritization skills and timeline and deadline understanding
- Committed to success under tight timeframe (handle pressure)
- Flexibility – solid, fast paced & evolving environment & priorities
- Professional, confident and positive attitude

Keyboard Movement Opengl/glut

May 18th, 2011 Comments off

I need the code for part of a UI core. I’m creating a top down shooter. I need a main file that lets the user move left, right, up, and down with the arrow keys. I also need the user to move with the ‘w’, ‘a’, ‘s’, and ‘d’ keys. I also need to shoot with the spacebar. I’m using OpenGL with the GLUT libraries. C++ is the language. I’m running VS2010. I need the project completed by Sunday 5/22/2011 by 12:00PM. Attached is my UML diagram that has the variable names that must be used. If you have any questions please email me. mcmc061309@hotmail.com

Credible Sky And Cloud System (skydome) Jogl Compatible

May 2nd, 2011 Comments off

We need a class that can render a credible skydome system with:

Classic skydome colouring based on Peres et al. algorithm (or something like that)

2 or 3 type of clouds that could simulate a credible sky

You can use HDRI, noise algorithms, shaders….

All in JOGL or, at least OpenGL

We can admit a little increment in budget

Iphone Opengl – Small App

November 9th, 2009 Comments off

Require iPhone/iTouch application that performs 3 functions. 1) Utilize OpenGL to draw a pre-defined pattern similar to that of a dot matrix font. 2) Utilize Accelerometer data to stop/start the ‘pattern’ 3) Create 1 view that will contain user settings. In total this application will contain 2 views and a bit of challenging math. More details provided to the winning bid.

Java Opengl Small 3d Plot

September 20th, 2009 Comments off

Ok, what we need is a Java Application which uses JOGL (Java open gl) which just shows a 3d graph of a hardcoded function, dependent on xyz.(trianglestrips preferred)

The left and right cursor should rotate the graph around the Y axes.

This must be finished within the next 12 hours!

Thanks

Capture Screen Opengl & Vista

August 24th, 2009 Comments off

Functionality already in program:
- Take a screenshot of a focused window (process).
- Win XP + Game in openGL = OK (valid screen)
- Win XP + D3D/Software = OK (valid screen)
- Vista/Win7 + Game in openGL = NOT OK (black screen, i see my text i put on the screen though)
- Vista/win7 + D3D/software = OK (valid screen)
- See attachment on how i take my screenshot

Extra docs:
http://www.opengl.org/pipeline/article/vol003_7/

I think there’s only a few lines to be added…

Delphi Opengl Engine

August 11th, 2009 Comments off

I need help creating a simple Delphi-based OpenGL engine. The requirements are:

- The basic principle is that it should be possible to add objects to the scene, and then render the scene as a output image.

- At the moment the only objects I need to add is 32-bit images. The alpha-channel of the images should be used.

- The parameters for each objects should be possible to change before each rendered frame.

- Parameters that I need to be able to set for each object are position (X, Y, Z), rotation (X, Y, Z), opacity (0-100 percent), scale (X, Y, Z).

- It must also be possible at anytime to change the image (with an image with a identical size) without re-creating the object.

- It should also be possible to change camera settings before rendering. At least position (X, Y, Z) and lens angle should be possible to set.

- As manipulation of images are the main thing, there are some things that is important: Images should be handled so that when all paramaters are at default values the image is rendered pixel-by-pixel to the target bitmap. Ie, a image of 100×100 pixels will still be 100×100 pixels when rendered. Unless there is any light added the image should appear identical to the input on the output.

- The ouput render should result in a 32 bitmap image of desired size (up to 1920×1080). It should be the result of all objects with the current properties, and with their alpha channels correctly combined. Render should not be done to screen, only to the image.

- Render should be done on the computers OpenGL graphic card, for fast render of complex scenes.

- Speed is the main focus – all actions has to be optimized for short execution time.

- It should be 100% delphi code, well commented and easy to modify and add functionality to.

- Values for position, scale and rotation should have a meaningful range, where the default is 0 (position and rotation) or 1 (scale).

Here are a pseduo code of how the engine should be used:

A: Init Scene

InitScene();
AddImage(AImage, ObjectID); // AImage = 32bit bitmap
AddImage(AImage, ObjectID); // AImage = 32bit bitmap

B: Render Loop

UpdateImage(ObjectID, NewImage); // New image = 32bit Bitmap
SetImagePosition(ObjectID, XPos, YPos, ZPos);
SetImageScale(ObjectID, XScale, YScale, ZScale);
SetImageOpacity(ObjectID, Opacity);
SetImageRotation(ObjectID, XRotate, YRotate, ZRotate);
SetCameraPosition(XPos, YPos, ZPos);
SetCameraAngle(Angle);
RenderFrame(TargetImage); // TargetImage = 32bit Bitmap

Please provide information on your experience with OpenGL and Delphi with your bid.

Particle System Opengl

July 6th, 2009 Comments off

I need a OpenGL particle system that looks like smoke that is inside of a bong. All swirly and stuff inside of the bong. This will be an iPhone application. I can write the whole application except for the smoke part.

Right now I’ve got it using cocod2d for iPhone. It’s a great framework. There already is smoke in there, I just don’t know how to create a box around the smoke and have it bounce off the sides so it actually looks like it’s inside of the bong. And I don’t know how to make it all swirly and stuff.

Bear