Archive

Posts Tagged ‘multi player’

Multi Player Poker

October 17th, 2009 Comments off

Looking for a clone of this multi player poker game and website

make it look similar to this http://www.pokerwebsiteforsale.com/demo/

but plays and has buttons, controls like http://www.thefreepokerroom.com/
e.g fold,check raise.

must have the following
-change table images in admin panel.
-full re-sale rights + source code

have many other projects after this if happy with product.

Multi-player Canasta

April 19th, 2009 Comments off

I am looking for a multi-player, multi-table Canasta program. We want it customized to our color scheme and our logos of our gaming site. We would upload it to our server then attach a link to it to link to the lobby.
The payment method, the winning bid will be paid half of project cost when program is delivered, then the final payment made after 1 month of testing the program for any flaws. Java or ajax is ideal, Please see the following pictures to use just as an example of what we are looking for.

Tutorial link for Canasta:
http://www.pagat.com/rummy/canasta.html

Log In Screen:
http://i44.tinypic.com/acvvm.jpg

Lobby/Available Table Screen:
http://i41.tinypic.com/muhge9.jpg

Table Settings:
http://i41.tinypic.com/v5v3i9.jpg

Table Screen:
http://i40.tinypic.com/f21pjd.jpg

The above pictures are to be used as a guide to determine what I am looking for.

In addition to multi-player canasta we have plans in the future to have Billiards, Bowling, Euchre, hearts, Gin-Rummy, Variations of poker, created. And based upon your work on multi-player canasta we may use you for other programs as well.

Thank you for your time

Multi-player Checkers

April 9th, 2009 Comments off

I also want it to be set up where 1 human can play a bot “AI” if player choose’s to.

Game Info:

Roll a dice for higest roll to decide who will play red and who will play black. Whoever wins the toss chooses. The red player will make the opening move.

On the red player’s side, place one red checker on each black square in the first three rows of squares.

On the black player’s side, place one black checker on each black square in the first three rows of squares.

Make sure there are 12 staggered checkers on each side of the board with two empty rows in the middle.

The red player begins by moving one red checker forward diagonally onto an adjacent free black square.

Take turns moving one checker, one square forward diagonally, at a time.

‘Jump’ your opponent’s checker if it is in a square directly diagonal and adjacent to your own checker and there is a free square on the other side. To do this, move your checker over your opponent’s checker and place it on the opposite square. Take possession of your opponent’s jumped checker by removing it from the board.

If you jump a checker and land in a position to jump another of the other player’s checkers, jump that checker as well during the same turn.

‘King’ one of your checkers when it reaches the farthest row from your starting side (your opponent’s back row). Signify a kinged checker by having your opponent stack one of your jumped checkers on top of the kinged checker. Kinged checkers can move both forward and backward, but still can only move diagonally to adjacent black squares, one square at a time. Only a kinged checker can move backward and forward.

The first player to remove all of the opponent’s checkers from the board by jumping them – or who blocks his opponent so that he cannot move – wins the game.

I will supply the background for the program, the board and checkers are pretty self explanitory.

Multi_player Hearts

April 9th, 2009 Comments off

The game info for 4 players:

The object of the game:
Players don’t want to end up with tricks containing hearts or the queen of spades, but they do want to end up with the jack of diamonds.

The cards:
You need a standard deck of 52 cards. Each player is dealt the same number of cards. So, if you have 4 players, each receives 13 cards (13 x 4 = 52). If you have 3 players, deal each 13 cards, then add the leftover cards to the kitty. The person who takes the first trick will take the kitty, too. In each suit, the cards are ranked from the Ace, with the highest value, on down: K, Q, J, 10, 9, 8, 7, 6, 5, 4, 3, and 2.

How to deal:
The players cut for deal. The lowest cut is the first to deal. The whole pack is dealt out clockwise, one card at a time, each placed face down.
After the cards have been dealt, each player chooses three cards to pass to an opponent. Players pick their cards after they’ve looked at them, and before they’ve received cards from their opponents. Cards are passed to the right at the first deal, to the left with the second, and across with the third. At the fourth deal, players keep their own cards.

Note: after each hand, the deal passes to the player on the dealer’s left.

How to play:
The player to the left of the dealer leads first. (Or the person holding the 2 of clubs card can start first.) Each player after the lead must follow suit if he can. If he can’t, he may play any card he wants.
A player wins a trick when he plays the highest card of the suit that is led. The winner of the trick leads the next.

A player can’t lead with a heart until a heart has been “broken,” or played in the game. Hearts are broken when a player lacks a card in the suit that has been led, so he throws down a heart instead. Many people play that hearts can’t be broken on the first trick.

How to keep score:
After all the cards have been played, players count up their tricks. Each player receives a penalty point for each heart card they have. The player who ends up with the queen of spades gets 13 points. Here’s a bonus: the player who ends up with the jack of diamonds gets to subtract 10 points from his score.

The player with least number of points when any player reaches 50 points or 100 poimts (or another preset score or time limit) wins.

Just Example ScreenShots

Log In Screen:
http://i44.tinypic.com/acvvm.jpg

Lobby/Available Table Screen:
http://i41.tinypic.com/muhge9.jpg

Table Settings:
http://i41.tinypic.com/v5v3i9.jpg

Table Screen:
http://i40.tinypic.com/f21pjd.jpg

The above pictures are to be used just as a guide to determine what I am looking for. I will supply background for program and color scheme and deck of cards and backs for cards and icons.

The program exe. file would be uploaded to my server then assigned a URL link, then that link attached to that lobby.Any member that created a room the program would come up and login with pw, then choose game settings, once all members joined the table the person that created the room would have the option to start the game.

Flash Multi Player Pool Needed

April 5th, 2009 Comments off

Hi, I am looking for a flash developer or programmer to create a multiplayer pool game with intergrated chat so users can chat while playing the game.

The pool game must incorporate our gamespaceuk logo ( this can be found on the site to the left of the header banner (GS) www.gamespaceuk.com

The game must be of an excellent standard and be as realistic as possible

Please get back to me if you can create this for me.

If you have a multi player pool game which has already been built that can be customised into my site then i will be very interested and money will be made for the right person.

I will consider ALL bids

Thanks

Dan
www.gamespaceuk.com

Multi-player Spades Program

March 16th, 2009 No comments

Hi There,

We are looking for a very good multi-player, multi-table spades program. We want it customized to our color scheme and our logos of our gaming site. We would upload it to our server then attach a link to it to link to the lobby.
The payment method, the winning bid will be paid hald of project cost when program is delivered, then the final payment made after 1 month of testing the program for any flaws. Java is ideal, Please see the following pictures to use just as an example of what we are looking for.

Log In Screen:
http://i44.tinypic.com/acvvm.jpg

Lobby/Available Table Screen:
http://i41.tinypic.com/muhge9.jpg

Table Settings:
http://i41.tinypic.com/v5v3i9.jpg

Table Screen:
http://i40.tinypic.com/f21pjd.jpg

The above pictures are to be used as a guide to determine what I am looking for.

In addition to Ranked Spades I have plans, in the future to have Canasta 2 or 4 player created, Ranked Spades is first though, and based upon your work on Ranked Spades I may use you for other programs as well.

Thank you for your time.

Multi-player Canasta

March 16th, 2009 No comments

We are looking for a multi-player, multi-table Canasta program. We want it customized to our color scheme and our logos of our gaming site. We would upload it to our server then attach a link to it to link to the lobby.
The payment method, the winning bid will be paid half of project cost when program is delivered, then the final payment made after 1 month of testing the program for any flaws. Java or ajax is ideal, Please see the following pictures to use just as an example of what we are looking for.

Tutorial link for Canasta:
http://www.pagat.com/rummy/canasta.html

Log In Screen:
http://i44.tinypic.com/acvvm.jpg

Lobby/Available Table Screen:
http://i41.tinypic.com/muhge9.jpg

Table Settings:
http://i41.tinypic.com/v5v3i9.jpg

Table Screen:
http://i40.tinypic.com/f21pjd.jpg

The above pictures are to be used as a guide to determine what I am looking for.

In addition to multi-player canasta we have plans in the future to have Billiards, Bowling, Euchre, hearts, Gin-Rummy, Variations of poker, created. And based upon your work on multi-player canasta we may use you for other programs as well.

Thank you for your time

Bear