Summary: I need a character developed (drawn and rigged) in Maya, I will then need this character animated in Maya.
I have multiple images of a stick figure character attached – I would like a talented person or team of people to create this character in Autodesk Maya – this character needs to be modeled and rigged and then a small test animation to show it working.
Step 1:
Create a 3D model of the character shown in the images – this model needs to be very high quality.
The wire frame mesh of this character needs to be professional – the texture also needs to be exactly the same as the samples provided.
Including the teeth and smile.
Step 2:
Create a highly realistic rigging of this model.
The character will need to walk, jump, turn its head, wave its hand etc…. all of this needs to be rigged like a human, especially the teeth/smile as this will be the characters only expression.
Step 3:
Animate
I would like the character to walk onto screen from the left (the charater would start off 12 feet away from the camera), turn towards the camera (has a cheeky smile) and takes a few steps forward – so it looks like the character is looking into the camera.
He then pulls the Logo out from behind his back, throws the Logo into the camera.
The logo throw should be a semi-hard thorw – the logo will hurl towards the camera and stick to the screen – I want the users to see the logo clearly (you may need to remake the again as a vector).
When the logo hits the screen, all of the screen background space is covered and you can no longer see the character in the background.
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The whole scene should take about 7 seconds.
In your bid, please break down the costs for both Character creation, and animation costs.
Eg:
$300 for character creation and rigging
$55 per each 5 seconds on animation
The programmer that wins the project will be given 2-3 animations per weeks (generally about 5 seconds each) to animate this character in Maya doing business related tasks.
There will not be any background in the animations – just the simple character.