Overview:
This game is a word game. Players are presented with a short jumbled phrase and must use all of the letters to make a different phrase. There will be 5 different clues available for each puzzle that the player can use. The game will be played in rounds. Each round is made up of 10 puzzles. If the player’s score reaches a pre-determined threshold they trigger a bonus game at the end of the round. Scoring is based on time taken to solve the puzzles, number of clues used and score from the bonus game.
This game will use the iPhone screen in a horizontal orientation.
At the outset we are looking to get a single edition developed along with a ‘lite’ version for free download. The subsequent editions will use the same exact style of gameplay but will feature slightly different graphics, sound and will have a different database of puzzles.
We are looking for a quote on the full version and a companion lite version of a single edition. The ideal candidate will also be able to develop a facebook application of the same game at a later date.
Game Play:
The object of this game will be for the players to unscramble the puzzle in the shortest time possible using the least amount of clues.
After seeing the title screen of the game players are presented with their first puzzle. The puzzle phrase will occupy the top half of the game screen. Down the right hand size of the screen will be the icons for the 5 different clues. The bottom half of the screen will have spaces for the answer phrase.
Each letter of the puzzle phrase at the top of the screen will be on it’s own individual tile. In the answer area there will be slots for the tiles to drop into. Looking at the slots in the answer area the player will be able to see how many words are in the answer phrase and how many letters are in each word. Players are then able to touch the tiles and drag them to an slot in the answer area. After they have dragged a tile to the answer area the letter will still be lightly visible in it’s original space in the puzzle phrase.
When all of the tiles are in their appropriate slots in the answer area the game will recognize the puzzle is solved and will move the player onto the next puzzle.
Clues:
There will be a total of 5 clues available to assist the player in solving the puzzle. Some of the clues will place tiles in their correct slots. Others will display hints about answer itself. Unused clues are used as multipliers on the player’s score
Timer & Scoring:
Player’s scores are based on how long it takes them to solve the puzzle and how many clues they use. When a puzzle starts the players have an amount of points. When the timer reaches a predetermined threshold points are deduced from the player’s score at the rate of 2 per second. Their final score is the number of points multiplied by the number of unused clues.
Bonus Game:
The bonus game appears at the end of the round if the player has reached a predetermined scoring threshold.
In the bonus game a phrase appears and players have to make as many words as they can from the letters in that phrase. The words are entered in using the iPhone touch keyboard. Words must be 3 letters or longer. Points are scored for each letter of every accepted word.
Screens:
The game will be comprised of the following screens:
- Welcome screen
- Puzzle screen
- Bonus game screen
- Point total screen
Additionally the lite version will have an ad page for purchase of the full version.
Graphics & Sound:
We will provide all of the graphics and sound for the game.
Database:
The full version of the game will have a database of 300 puzzles. Each puzzle has 3 different scrambled phrases making for thousands of unique games. Additionally the database includes the clues relevant to that particular puzzle.
The lite version will have a database of 15 puzzles.
We will provide the database in the specific format needed for development.